![]() Reload mod is a possibility, but I don't like things that mess with the turret traverse, and the improved dispersion is nice.įor mods, a lot of that is personal preference, and none of them are necesary. Thank you for the correction!įor Iowa I like to run main battery protection, damage con, turret traverse (no reason not to, AA is useless and there's no reload penalty), damage con 2 (rudder is also an option, but I prefer reduced fires), concealment, and the accuracy mod. And plotting room Always sounds like the one that increases range. I agree with most of your suggestion, but I personally would choose Artillery Plotting Room Modification 2 for the 6th slot. I would seriously consider this mod as 4 seconds off of your reload may not make so much of a difference if you have to shoot at the enemy more often to secure a kill. The accuracy mod combined with speccing for concealment allows you to pop-up on the opponent's flank unnoticed and consistently land devastating full salvos. ![]() Iowa has to wait to take her shots, she can't overmatch BBs and most cruisers from the front with AP anymore. You shouldn't be holding left click down for the entire battle. Theoretically the DPM increase of your main batteries will benefit in prolonged engagements, but considering the tier and the average-size guns, the accuracy is much more appreciated. I have found the improved accuracy to be immensely more useful than Main Battery Mod 3. I agree with most of your suggestion, but I personally would choose Artillery Plotting Room Modification 2 for the 6th slot. ![]() Main Armaments Mod, Damage Control Systems, Main Battery Modification, Damage Control System Mod 2, Concealment System, Main Batter Mod 3.
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